About Me I craft worlds that don't just look incredible, but feel right to navigate. By combining an eye for fine visual detail with a deep understanding of environmental psychology, I build spaces that intuitively guide players using lighting, shadow, and visual pacing. My workflow bridges the gap between artistic composition and technical execution, ensuring every street, hallway, or alien vista is optimized for performance, occlusion, and seamless gameplay flow.
Industry Experience
Super Strike (2025) Meta - Oculus Studios / Reality Labs
Last Sentinel (2022) Tencent America - Lightspeed LA
Canceled AAA GAME (2020) SONY / DEVIATION GAMES
Fortnite: Save The World (2018) Epic Games / Armature Studios
Call of Duty: Black Ops IIII (2018) Activision / Treyarch
Call of Duty: Zombies Chronicles (2017) Activision / Treyarch
Call of Duty: Black Ops III (2015) Activision / Treyarch
Halo 5 (2015) Microsoft / 343 Industries
Halo 4 (2012) Microsoft / 343 Industries
Lost Planet 3 (2013) Capcom / Spark Unlimited
Yar's Revenge (2011) Killspace Entertainment
Mercenaries 2: World in Flames (2008) EA / Pandemic Studios
