About Me I craft worlds that don't just look incredible, but feel right to navigate. By combining an eye for fine visual detail with a deep understanding of environmental psychology, I build spaces that intuitively guide players using lighting, shadow, and visual pacing. My workflow bridges the gap between artistic composition and technical execution, ensuring every street, hallway, or alien vista is optimized for performance, occlusion, and seamless gameplay flow.


Industry Experience

  • Super Strike (2025) Meta - Oculus Studios / Reality Labs

  • Last Sentinel (2022) Tencent America - Lightspeed LA

  • Canceled AAA GAME (2020) SONY / DEVIATION GAMES

  • Fortnite: Save The World (2018) Epic Games / Armature Studios

  • Call of Duty: Black Ops IIII (2018) Activision / Treyarch

  • Call of Duty: Zombies Chronicles (2017) Activision / Treyarch

  • Call of Duty: Black Ops III (2015) Activision / Treyarch

  • Halo 5 (2015) Microsoft / 343 Industries

  • Halo 4 (2012) Microsoft / 343 Industries

  • Lost Planet 3 (2013) Capcom / Spark Unlimited

  • Yar's Revenge (2011) Killspace Entertainment

  • Mercenaries 2: World in Flames (2008) EA / Pandemic Studios