Maya Castle Blockout

Using Maya, I was able to take a 2d concept and create a space in 3d. I then exported the scene as an OBJ and got it running inside Unity after much trial and error and coffee.

Original Concept (Left) Maya Blockout (Right)

 
 

My blockout started out very large. As I worked through the layout and design, my next goal was to simplify and refine layout to help deliver a more focus experience.

Sketchup Level Design

Below are images showing the design process of a 3d space I was working on for Sony. I used Google Sketchup to help visualize my design process and level scale beat by beat. As much as they loved the test, they determined I did not have enough industry experience at the time.

Maya Open World Map Design

 
 

Design Process

I utilized Maya to blockout a large Battlefield type of open world. After spending a day researching a few locations and deciding on what locale I wanted to try and create, I began collecting reference images and satellite map data.

Once I was happy with the locale, I began design the space in Maya. I over-layed some top down satellite image files in Maya to help me nail down scale. Once scale and placement was refined, I began thinking about designing the objective locations and points of interest.

I continued to think about how the gameplay would unfold, and so I continued to refine the spaces and started implementing more design callouts to the space, such as spawns, interior space callouts, and potential vehicle routes.