Maya Castle Blockout
My blockout started out very large. As I worked through the layout and design, my next goal was to simplify and refine layout to help deliver a more focus experience.
Castle Concept
3d Maya Blockout
Design and Process
My blockout started out very large. As I worked through the layout and design, my next goal was to simplify and refine layout to help deliver a more focus experience.
God of War
Level Design Test
Sony Santa Monica (2010)
Battlefield
Level Design Test
Dice / Electronic Arts (2014)
I utilized Maya to blockout a large Battlefield type of open world. After spending a day researching a few locations and deciding on what locale I wanted to try and create, I began collecting reference images and satellite map data.
Once I was happy with the locale, I began design the space in Maya. I over-layed some top down satellite image files in Maya to help me nail down scale. Once scale and placement was refined, I began thinking about designing the objective locations and points of interest.
I continued to think about how the gameplay would unfold, and so I continued to refine the spaces and started implementing more design callouts to the space, such as spawns, interior space callouts, and potential vehicle routes.