Work Experience
Texturing, 3d modeling, and designing AAA game spaces for co-op, singleplayer and multiplayer experiences.
Striking a balance between concept art and gameplay needs
Working across numerous departments and individuals to ensure map exceeds gameplay and visual bar
Ensuring level stakeholders are all on the same page by keeping communication constant and ongoing.
Working as middle management, or point person, attending high level meetings with directors and delegating feedback and concerns to other assigned builders
Participating in the interview process for new design candidates
Problem solving design and art issues. Making sure game designers and artistic vision are aligned.
Point Level Designer - Shadows of Evil
Setdressing and modeling numerous locations in the map, primarily the Theater District.
Activision - Treyarch
I started at Treyarch as an Associate Level Designer. After 6 months, I quickly became a mid-level designer and was trusted with numerous responsibilities, including overseeing many of the campaign and zombies content.
Currently I am working as a Point Level Designer, overseeing other work being done on the level, delegating tasks, and working very close to production and game directors to make sure the vision and design are delivered. I cannot say enough good things about this studio and this team